In was in the winter of 2015 that I decided, hard surface modeling is king! So part 2 of “Build portfolio while you got the free time” commenced with my foray into watch making. Nothing so detailed as creating the gears that drive the ticks, but precise enough to convince anyone who takes a long glance at the exterior that this is a real watch.
Textures were created in Substance Painter and final image was rendered in Marmoset Toolbag 2.
Model w/ no textures: