I’ve always read that modeling old people is some of the easiest 3D modeling to do. Apparently, there’s no way to mess it up (how many wrinkles are too many). So I wanted to put it to the test.
I found a great reference from Stephan Alekseev to test that theory:
I think, there may be some truth to the rumor because the model came out great! It was fun to toy around with detailing the mesh and this project helped me practice, to a great deal, my skin pore technique.
Here’s the result of my venture.
Initial base layout and detail:
Beard layout using zbrush fibermesh and further detailing:
Total hair layout and even further detailing:
Final result (rendered in Maya and hair replaced w/ XGen Curves)